To have the most points at the end of all rounds.
You have limited time to find your challenge and limited attempts to complete the found challenges.
A large enough space with enough obstacles for players to find challenges. More players would facilitate a bigger space.
– For competitive: 1 referee per player.
– For Fun/Class: Whatever coach/student ratio you are comfortable with.
– Timer to track time limits and challengers completion times.
– Paper/Pen or other equivalent method for keeping score and time.
– Coach Set Challenges.
– Cooperative playset (E.g. work together to make X amount of points).
– Unlimited Attempts.
– Only 1 attempt allowed.
You are tasked to hunt but not attempt challenges within the time limit. After the hunt time is over a challenge is chosen and whoever found that challenge gets the first attempt. This repeats until every participant has completed the challenge or they’ve used all up their 3 attempts.
1- Participants have 3 minutes to hunt for a challenge at the spot. Once they find the challenge they explain it to their referee and head to the staging area to wait/keep warm until the time limit finishes or everyone finds their challenge.
2- After the time is up one hunter’s challenge will be picked at random and the group will head to that challenge.
3- The hunter of that challenge gets first attempt.
4- A hunter will have only 1 minute to commit to the challenge.
5- After the first hunter completes their 1st attempt each hunter will complete their 1st attempt and this will repeat for the 2nd and 3rd attempt until the hunters either complete their challenges or exhaust all their attempts.
6- A hunter gets no more attempts if they’ve completed the challenge or after they’ve exhausted their 3 attempts.
7- A hunter can make…
- 3 points for completing the challenge on the 1st attempt
- 2 points for completing the challenge on the 2nd attempt
- 1 point for completing the challenge on the 3rd attempt
- No points can be made after 3 attempts.
1- After the challenge is completed by all hunters or all attempts are exhausted the points are tallied and we randomly pick the next challenge from the remaining hunters.
2- Steps 3 through 8 will be repeated until all challenges are completed or all attempts are exhausted at the spot.
3- Points will be tallied up and then we will move to the next spot and repeat steps 1 through 9.
4- Once all challenges have been finished and all spots used the final point tally will take place and the top 3 winners will be announced.
- Challenges must include at least 1 obstacle other than the ground. Clearing an obstacle is 👍
- Challenges cannot take up more than the 1 minute attempt timer and may not be more than 3 movements (we aren’t looking for complicated parkour runs with this type of competition) That being said it is possible for challenges to be objective based courses without a variable technical complexity above 3 technique types.
- Good Example: Balance from A-B without falling or using hands.
- Bad Example: Climb up here, vault there, balance across that, jump off that thing and roll 3 times (Exceeds the 3 technique type limit).
- Participants can be forfeit their attempts for a challenge if…
- They attempt any of the chosen challenges before the allotted time.
- Chose not to attempt the challenge.
- Are unable to compete due to injury.
- Argue with the referees ruling.
- The appropriate referee is the final say for whether a challenge counts as completed or not.
- If there is some uncertainty whether an attempt earns points it will be put to a vote of the referees and the challenge hunter.
- In the event of a tie for points the winner will be chosen by the speed in which they’ve earned their points. Fastest time wins.
This part is completely dependent on the challenge set and amount of competitors but each individual challenge has the potential to test ones power, strength and/or mobility in an isolated or integrated manner dependent and the technique and effort involved. In the event of a higher number of participants even the muscular endurance could be challenged.
This game can feature all of the technique types and any technique within as it’s completely up to the limits of the environment and the hunters abilities. If you are aiming for a specific type of technical development with the game you can always enforce that and modify the game as necessary. Remember that no game is worth hurting yourself over.
If you aren’t playing competitively feel free to find progressions so everyone can be challenged and safe. The point of this game is the challenge ourselves and others in a fun way.
Social: This game can be a great way to learn the styles, interests and abilities of your peers/classmates/teachers. Through attempting their challenges and them attempting your challenge you can support each other, and grow more capable and well rounded together.
Self: Similarly having the same awareness socially but directed at yourself can help you understand your strong and weak points technically, mentally, physically and environmentally.
Environmental: Since this whole game is based on the challenges you’re capable of seeing it is highly dependent on your path awareness/flexibility and your challenge awareness. These things are generally based on the types of parkour athletes you’ve seen, your peers, potential background, your movement vocabulary and other influences. As you build these things and your visualization abilities you’ll increase your parkour vision in any given space.
Challenge hunter can test your ability to work under time pressure without losing quality in your movement as well as your ability to commit to and accomplish challenges in a limited amount of attempts. This development of being able to perform well under these pressures can help the participant remain calm and learn how to reach a flow state rather than get overwhelmed if done in the right doses and environments.
Low pressure and consequence is the way to go for this so be sure to play with no time limit versions when done in a learning environment so that you can support the students progress. The point of the game is not to win in the beginning it is to learn the game and to improve.
As we alluded to in the awareness section of the benefits the better your parkour vision is the more you’ll be able to see challenge wise. Secondarily, reinterpreting your techniques and applying them in unique situations will not only give you an edge when it comes to competing in this game but it also can create an environment of creative development for all participants.
Like add on, this game can help develop your lateral progressive ability and push you outside of your natural style of movement so that you can become and help others become more well rounded practitioners.
Challenge Hunter naturally challenges your ability to manage your mental momentum. This game will expose you to the external and internal pressure of your own and the other participants struggles and/or successes. Learning to limit how much of a negative affect this has on you and amplifying the positive impact will be instrumental in succeeding in this high pressure environment.
To echo the sentiment from the momentum section, it’s important to be able to focus on your challenges, your attempts while also learning from the successes and struggles of yourself and others so that you can maximize your efficiency in this game. Learning to analyze as much as necessary in each attempt and block out distractions during your attempts will only help you in this game. Going into Challenge Hunter with this in mind will help you develop your Technical Analysis and Sharp Focus.
With the competitive version of this game your grace and humilty can be challenged. Learning to win with humility and lose with grace is integral to success in many different fields. We want to support our fellow participants because at the end it’s just a game and our health and happiness is more important than a fleeting victory or tough loss.
It’s important to remember the origin of the word compete. It’s mixed Latin and Proto-Indo European roots imply that competition should be the striving with eachother for our own individual best, not against each other for our own personal glory. It is through both cooperation and competition we are able to see deeper into ourselves and make decisions to be and continue being the practitioner and human we aim to be.
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